![]() Smart HUD: turn off all HUD modules for clean uncluttered view during exploration and the mod will automatically show different groups of modules when they're needed - when in combat, losing vitality or using witcher senses, etc. No matter which install method you prefer, read the readme file for mod defaults and configuration explanations! ![]() You can uninstall the mod fully with one click using TW3 Mod Manager.įor manual install/uninstall instructions, please, refer to the readme file. Please, read both before posting about script errors. Here's a guide on using Mod Manager and here's a basic guide on installing TW3 mods in general. All you need to do is run the Script Merger to fix script conflicts with another mod(s), if you have any. It handles installing the mod itself, the menu, the hotkeys and user settings automatically. It is now recommended to use the newly released TW3 Mod Manager to install the mod. Note: This mod doesn't change your save files, so installing or uninstalling it in the middle of playthrough is safe.Ĭommunity Patch - Base is required for this mod to work properly. By installing it you won't be making the game easier or unrealistic, it's an UI mod, which aims to improve quality of life and immersion. The mod doesn't change any of the balance aspects of the game and only provides pieces of information to the player he/she already has access to. You can use all of the options mod has or turn the ones you don't need off. This mod offers a lot of options to configure HUD modules as well as adds 3D markers for quest and NPC tracking and makes several improvements to game menus. But playing without minimap or healthbar can be as painful under certain circumstances as it's fantastic while just exploring the world. ![]() Switching some parts of the HUD off allows for more immersive gameplay. NPCs that are quest targets of any of the currently active quests are now show their quest icons regardless of whether their quest is currently tracked or not. quick oils are inaccessible when in combat by default, but there is an option to enable them ![]() oils are now added to quick items in radial menu added "Pin modules" modifier to hold-to-see keys: when you press the modifier and then press the hotkey relevant modules are "pinned" and stay visible until you hide them by pressing modifier + hotkey again added markerMinDistance variable to configuration file that sets min radius for hiding current quest 3D marker added separate actions (not bound to anything by default) for hold-to-see and hold-to-meditate features added an option to disable default hold-to-see and hold-to-meditate bindings when received any damage or when restored health with potions/food) - can be disabled in configuration file wolf medallion module is now shown whenever Geralt's health is changed (i.e. added an option to include active buffs into quick items cycling with Q key/Y button added an option to enable controller-like quick items navigation with WASD keys quick items in radial menu module is slightly repositioned to prevent its overlapping with signs ("Buffs repositioned" mod is still compatible after merging) fixed a bug when rapid buttons clicking and/or rapid state transition could cause relevant HUD modules to disappear 3D markers for quests with multiple tracked objectives are now properly hidden when you enter quest area of any of those objectives user map marker is also properly hidden in this case (to prevent markers from cluttering the screen when you search for clues) added README.pdf - a guide with lots of screenshots. additional presets added to 3D markers section to quickly switch to compass mode or immersive mode presets added to all configuration section to quickly revert to default or vanilla settings added an option to pause Cat effect outside of caves and to unpause it at night added an option to disable sound notifications on journal updates added an option to hide journal updates HUD module - the one that shows updated quest name, quest items received, books received, level up and other quest related messages fixed an issue with gamepad binding for toggle essential modules on/off: it no longer causes "you cannot do this now" message to appear when used indoors fixed a bug with witcher senses toggle mode: witcher senses modules were not always properly removed from HUD when using it block inventory access in combat option moved to Preparations mod, which is now fully compatible (merge with Script Merger) - real time meditation feature moved to separate but fully compatible mod - Friendly Meditation (merge with Script Merger).
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